Name: Tarpit
Player: 

Val Char Base Cost
10 STR 10 0
26 DEX 10 48
17 CON 10 14
12 BODY 10 4
15 INT 10 5
11 EGO 10 2
18 PRE 10 8
10 COM 10 0
10 PD 2 8
10 ED 3 7
6 SPD 3.6 24
5 REC 5 0
40 END 34 3
40 STUN 26 14
18" RUN 6 0
2" SWIM 2 0
2" LEAP 2 0

STR Roll: 11- Run:  18"
DEX Roll: 14- Swim:  2"
CON Roll: 12- Leap:  2"
INT Roll: 12-
EGO Roll: 11-
PER Roll 12-

Disadvantages Pts
Vulnerability: 1 1/2 x BODY Fire (Common)  10
Vulnerability: Fire (Common)  10
 
XP
0
Base Points : 245
Disads Total + 20
Experience Spent + 86
Total Cost = 351

Pts.  Power/Skill/Perk/Talent END
70   Sticky Multipower: Multipower, 70-point reserve 
7u   1) Narrow Stream: Entangle 4d6, 4 DEF, Entangle And Character Both Take Damage (+1/4), Sticky (+1/2)  7
7u   2) Wide Stream: Entangle 3d6, 3 DEF, Entangle And Character Both Take Damage (+1/4), Area Of Effect (8" Cone; +1)  7
7u   3) Blob: Entangle 3d6, 3 DEF, Entangle And Character Both Take Damage (+1/4), Sticky (+1/2), Area Of Effect (One Hex; +1/2)  7
12   Sticky Body: Elemental Control, 24-point powers 
42   1) Entangle 3d6, 3 DEF, Entangle And Character Both Take Damage (+1/4), Sticky (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (97 Active Points); Always On (-1/2), Vulnerable--Fire (Common; -1/2)  0
18   2) Physical Damage Reduction, Resistant, 50% (30 Active Points)  0
18   3) Energy Damage Reduction, Resistant, 50% (30 Active Points)  0
12   4) Slip N' Slide: Running +12" (18" total) (24 Active Points)  2
12   5) Clinging (50 STR) (23 Active Points)  0
     
     
9   +3 with any three maneuvers or a tight group of attacks   
     
     
     
     
 205 : Powers Cost
 9 + Skills Cost
 137 + Characteristics Cost
 351 = Total Cost
Base OCV:  9 Base DCV:  9
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +3 with any three maneuvers or a tight group of attacks

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 26 SPD: 6 ECV: 4
Phases: 2, 4, 6, 8, 10, 12
10 PD (0 rPD) 10 ED (0 rED) MD: 0
END: 40 STUN: 40 BODY: 12