| Val |
Char |
Base |
Cost |
| 50 |
STR |
10 |
0 |
| 23 |
DEX |
10 |
0 |
| 20 |
CON |
10 |
0 |
| 15 |
BODY |
10 |
10 |
| 17 |
INT |
10 |
7 |
| 11 |
EGO |
10 |
2 |
| 15 |
PRE |
10 |
5 |
| 10 |
COM |
10 |
0 |
| 6/26 |
PD |
2 |
4 |
| 4/24 |
ED |
2 |
2 |
| 5 |
SPD |
2.0 |
0 |
| 9 |
REC |
4 |
10 |
| 20 |
END |
20 |
0 |
| 45 |
STUN |
25 |
0 |
| 6" |
RUN |
6 |
0 |
| 12" |
SWIM |
2 |
0 |
| 10" |
LEAP |
10 |
0 |
| STR Roll: 19- |
Run: |
6" |
| DEX Roll: 14- |
Swim: |
12" |
| CON Roll: 13- |
Leap: |
10" |
| INT Roll: 12- |
| EGO Roll: 11- |
| PER Roll 12- |
| Disadvantages |
Pts |
| Vulnerability: 2 x STUN Ego Attacks (Common) |
20 |
| Vulnerability: 2 x STUN Magnetic Attacks (Uncommon) |
10 |
| |
XP 0 |
Base Points : 245 |
| Disads Total + 30 |
| Experience Spent + 117 |
| Total Cost = 392 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 20 |
+40 STR (40 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) |
4 |
| 19 |
+13 DEX (39 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) |
|
| 11 |
+10 CON (20 Active Points); No Figured Characteristics (-1/2), IIF (-1/4) |
|
| 20 |
+3 SPD (30 Active Points); OIF (-1/2) |
|
| 10 |
Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (15 Active Points); OIF (-1/2) |
0 |
| 13 |
+20 STUN (20 Active Points); OIF (-1/2) |
|
| 40 |
Armor (20 PD/20 ED) (60 Active Points); OIF (-1/2) |
0 |
| 31 |
Endurance Reserve (160 END, 20 REC) Reserve: (36 Active Points); OIF (-1/2) |
0 |
| 44 |
Tunneling 15" through 18 DEF material, x4 Noncombat (89 Active Points); Gestures (Requires both hands; -1/2), OIF (-1/2) |
9 |
| 15 |
Swimming +10" (12" total) (x4 Noncombat) |
1 |
| 8 |
High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) |
0 |
| 13 |
Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); OIF (-1/2) |
0 |
| 5 |
Infrared Perception (Sight Group), Increased Arc Of Perception (240 Degrees) (7 Active Points); OIF (-1/2) |
0 |
| 13 |
Tactical Computer: Find Weakness 11- with Related Group of Attacks (Suit) (20 Active Points); OIF (-1/2) |
0 |
| 5 |
Knockback Resistance -4" (8 Active Points); OIF (-1/2) |
0 |
| 40 |
Shark Suit: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2) |
|
| 1u |
1) Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) |
3 |
| 4u |
2) Laser Viser: Killing Attack - Ranged 3d6-1, Penetrating (+1/2) (60 Active Points); OIF (-1/2) |
6 |
| 3u |
3) Depth Charge: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); 6 Charges (-3/4), OIF (-1/2) |
[6] |
| |
|
|
| |
|
|
| 3 |
Combat Piloting 14- |
|
| 9 |
+3 with any three maneuvers or a tight group of attacks |
|
| 3 |
Paramedics 12- |
|
| 3 |
Streetwise 12- |
|
| 2 |
Survival (Marine) 12- |
|
| 3 |
Teamwork 14- |
|
| 3 |
Tactics 12- |
|
| 3 |
Security Systems 12- |
|
| 3 |
Mechanics 12- |
|
| 2 |
Navigation (Marine) 12- |
|
| 3 |
Demolitions 12- |
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
315 : Powers Cost
37 + Skills Cost
40 + Characteristics Cost
392 = Total Cost
|
| Base OCV: |
8 |
Base DCV: |
8 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +3 with any three maneuvers or a tight group of attacks |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 23 |
SPD: 5 |
ECV: 4 |
| Phases: 3, 5, 8, 10, 12 |
| 6/26 PD (0/20 rPD) |
4/24 ED (0/20 rED) |
MD: 0 |
| END: 20 |
STUN: 45 |
BODY: 15 |
|