| Name: |
Phase |
| Alternate IDs: |
Derek Crane (played by Johnny Whitworth) |
| Player: |
Geoff Speare |
| Val |
Char |
Roll |
Notes |
| 13 |
STR |
12- |
HTH Damage 2 1/2d6 END [1] |
| 26 |
DEX |
14- |
OCV 9 DCV 9 |
| 23 |
CON |
14- |
|
| 10 |
BODY |
11- |
|
| 18 |
INT |
13- |
PER Roll 13- |
| 11 |
EGO |
11- |
ECV: 4 |
| 20 |
PRE |
13- |
PRE Attack: 4d6 |
| 10 |
COM |
11- |
|
| 21 |
PD |
|
|
| 21 |
ED |
|
|
| 6 |
SPD |
|
|
| 8 |
REC |
|
Run: 6" |
| 46 |
END |
|
Swim: 2" |
| 29 |
STUN |
|
Leap: 2 1/2" |
| Disadvantages |
Pts |
| Hunted: Boston PD 14- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) |
20 |
| Hunted: Corrupt cops 8- (Less Pow, NCI, Harshly Punish) |
10 |
| Hunted: supervillain he captured 8- (As Pow, Harshly Punish) |
10 |
| Psychological Limitation: Believes in the law (Common, Moderate) |
10 |
| Psychological Limitation: Enjoys the fame of being a superhero (Common, Strong) |
15 |
| Psychological Limitation: Practical minded, "thinks like a cop" (Common, Strong) |
15 |
| Reputation: Vain, police-connected, 11- |
10 |
| Social Limitation: Public ID (Frequently, Minor) |
10 |
| Susceptibility: other teleportation powers 3d6 damage Instant (Uncommon) |
15 |
| |
|
|
| |
Base : |
185 |
| |
Disads : |
+115 |
| |
XP Spent : |
+0 |
| |
Total = |
300 |
|
| |
| 123 |
: Characteristics Cost |
| 127 |
+ Powers Cost |
| 50 |
+ Martial Arts/Skills/Perks/Talents Cost |
| 300 |
= Total Cost |
| |
|
Campaign Use: |
Personality/Motivation: |
|
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| |
Powers |
| 13 |
Phase-Charged Armor: Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-1/2) |
|
| 13 |
1) Defensive Aportation: Force Field (16 PD/16 ED), Reduced Endurance (1/2 END; +1/4) (40 Active Points); OIF (-1/2) |
1 |
| 13 |
2) Teleport: Teleportation 13", Reduced Endurance (0 END; +1/2) (39 Active Points); OIF (-1/2) |
0 |
| 42 |
Teleportation: Multipower, 63-point reserve, (63 Active Points); all slots Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
|
| 4u |
1) Teleport: Teleportation 17", No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4) (61 Active Points); Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
2 |
| 4u |
2) Combat Aportation I: Energy Blast 12d6 (60 Active Points); Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
6 |
| 4u |
3) Combat Aportation II: Energy Blast 5d6, Area Of Effect Accurate (One Hex; +1/2), No Normal Defense (Hardened ED; +1) (62 Active Points); Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
6 |
| 4u |
4) Teleport Dirt: Entangle 5d6, 3 DEF, Area Of Effect Accurate (One Hex; +1/2) (60 Active Points); Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
6 |
| 4u |
5) Redirect Attack: Missile Deflection (Any Ranged Attack), Missile Reflection, Full Range (+1) (60 Active Points); Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
0 |
| 4u |
6) Zap: Teleportation 9", Area Of Effect Accurate (One Hex; +1/2), Ranged (+1/2), Reduced Endurance (0 END; +1/2), Usable As Attack (defense is Teleport, XDM or Force Wall; +1) (63 Active Points); Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
0 |
| 2u |
7) Switch Places: Teleportation 7", only to swap places (+0), Reduced Endurance (1/2 END; +1/4), Area of Effect Accurate (+1/2), Ranged (+1/2), Usable As Attack (defense is Teleport, XDM, or Force Wall; +1), Area Of Effect (5" Radius; +1), Selective (+1/4) (63 Active Points); Must select two targets (-1), Teleport must hit and work vs. both targets (-1/2), Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
3 |
| 3u |
8) Gate: Teleportation 9", Usable Simultaneously (up to 2 people at once; +1/2), Area Of Effect (One Hex; +1/2), Ranged (+1/2), Continuous (+1) (63 Active Points); Gate (-1/2), Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
6 |
| 4u |
9) Long-Range: Teleportation 5", x2,048 Noncombat (60 Active Points); Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
6 |
| 3u |
10) Dive for Cover: Teleportation 14", Reduced Endurance (1/2 END; +1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (63 Active Points); must follow rules for Aborting (not immediately after attacks, lose a Phase for each time used; -3/4), Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) [Notes: Since Extra Time is not limiting for this power, the Variable Limitation must always be Activation 14-] |
3 |
| 1u |
11) Instant Change: Cosmetic Transform 2d6, Improved Results Group (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); Limited Target (clothes being worn; -1/2), Gestures (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Activation 14- or Extra Time: Full Phase; -1/4) |
0 |
| 5 |
N-Ray Perception (Sight Group) (10 Active Points); only for avoiding Blind Teleport rolls (-1) [Notes: The character's teleport power is "safe"; the character will "know" if he's about to Teleport into solid mass, and will not have to make an Attack Roll when teleporting blind. (If he would teleport into a solid object, he uses the END for Teleport but goes nowhere.) This sense represents that aspect of the power; it's not usable as a sense in any other way.] |
0 |
| 4 |
Teleportation: Floating Fixed Location (1 Locations) (5 Active Points); Gestures (-1/4) |
0 |
| |
| |
Skills |
| 6 |
+2 with Multipower |
|
| 3 |
Bureaucratics 13- |
|
| 3 |
Concealment 13- |
|
| 3 |
Conversation 13- |
|
| 3 |
Criminology 13- |
|
| 3 |
Deduction 13- |
|
| 3 |
KS: Boston underworld 13- |
|
| 1 |
Language: Russian (basic conversation) |
|
| 1 |
Language: Spanish (basic conversation) |
|
| 3 |
PS: Police Officer 13- |
|
| 3 |
Persuasion 13- |
|
| 3 |
Shadowing 13- |
|
| 3 |
Stealth 14- |
|
| 3 |
Streetwise 13- |
|
| 2 |
WF: Small Arms |
|
| |
| |
Perks |
| 7 |
Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 11- |
|
| |
|
| Base OCV: |
9 |
|
Base DCV: |
9 |
|
Base ECV: |
4 |
| Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
| Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
| |
| Levels: +2 with Multipower |
| DEX: 26 |
SPD: 6 |
ECV: 4 |
| Phases: 2, 4, 6, 8, 10, 12 |
| 21 PD (16 rPD) |
21 ED (16 rED) |
MD: 0 |
| END: 46 |
STUN: 29 |
BODY: 10 |
| Height: 2.00 m |
Hair: Brown |
| Weight: 100.00 kg |
Eyes: Brown |
| Appearance: |
| Quote: |
| Background: |
| Powers/Tactics: |
|