| Name: Grey Gremlin |
| Player: |
| Val |
Char |
Base |
Cost |
| 12 |
STR |
10 |
4 |
| 18 |
DEX |
10 |
24 |
| 16 |
CON |
10 |
24 |
| 10 |
BODY |
10 |
0 |
| 20 |
INT |
10 |
10 |
| 17 |
EGO |
10 |
14 |
| 20 |
PRE |
10 |
10 |
| 10 |
COM |
10 |
0 |
| 2/17 |
PD |
2 |
0 |
| 3/18 |
ED |
3 |
0 |
| 5 |
SPD |
2.8 |
32 |
| 5 |
REC |
5 |
0 |
| 32 |
END |
32 |
0 |
| 45 |
STUN |
24 |
36 |
| 6" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 2" |
LEAP |
2 |
0 |
| STR Roll: 11- |
Run: |
6" |
| DEX Roll: 13- |
Swim: |
2" |
| CON Roll: 12- |
Leap: |
2" |
| INT Roll: 13- |
| EGO Roll: 12- |
| PER Roll 13- |
| Disadvantages |
Pts |
| Normal Characteristic Maxima |
20 |
| Age: 60+ |
10 |
| |
XP 0 |
Base Points : 200 |
| Disads Total + 30 |
| Experience Spent + 176 |
| Total Cost = 406 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 18 |
Armored Costume: Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2) |
0 |
| 6 |
Glider Wings: Gliding 12" (12 Active Points); Gestures, Requires Gestures throughout (-1/2), OIF (-1/2) |
0 |
| 5 |
Gas Mask: Life Support (Self-Contained Breathing) (10 Active Points); OAF (-1) |
0 |
| 4 |
Goggles: Infrared Perception (Sight Group), Telescopic: +5 (8 Active Points); OAF (-1) |
0 |
| 9 |
Defensive Cape: Armor (6 PD/6 ED) (18 Active Points); Activation Roll 11- (-1) |
0 |
| 10 |
Pain Killers: Energy Damage Reduction, 25%, 2 Continuing Charges lasting 6 Hours each (+0) |
[2 cc] |
| 7 |
Pain Killers: Physical Damage Reduction, 25%, 2 Continuing Charges lasting 6 Hours each (+0) (10 Active Points); Linked (Pain Killers; -1/2) |
[2 cc] |
| 37 |
Gremlin Devices: Multipower, 75-point reserve, (75 Active Points); all slots OAF (-1) |
|
| 3u |
1) Knockout Grenade: Energy Blast 6d6, Explosion (+1/2), No Normal Defense ([Standard]; +1) (75 Active Points); OAF (-1), 8 Charges (-1/2) |
[8] |
| 2u |
2) Concussive Grenade: Energy Blast 10d6, Explosion (+1/2) (75 Active Points); 4 Charges (-1), OAF (-1) |
[4] |
| 3u |
3) Smoke Grenade: Darkness to Sight Group 5" radius, Limited Power Power loses less than a fourth of its effectiveness (Removed by high winds or rain; +0), 6 Continuing Charges lasting 20 Minutes each (+1/2) (75 Active Points); OAF (-1), Limited Power Power loses about a fourth of its effectiveness (Visible to Infrared; -1/4) |
[6 cc] |
| 2u |
4) Incendiary: Killing Attack - Ranged 2d6+1, Armor Piercing (+1/2), Explosion (+1/2) (70 Active Points); OAF (-1), 6 Charges (-3/4) |
[6] |
| 3u |
5) Adhesive Grenade: Entangle 5d6, 5 DEF, Explosion (+1/2) (75 Active Points); OAF (-1), 6 Charges (-3/4) |
[6] |
| 50 |
Gremlin Gauntlets: Multipower, 75-point reserve, all slots Limited Range (10") Power loses less than a fourth of its effectiveness (+0) (75 Active Points); all slots OIF (-1/2) |
|
| 3u |
1) Lethal Gas: Killing Attack - Ranged 1d6+1, Area Of Effect (One Hex; +1/2), No Normal Defense (Force Field; +1), Does BODY (+1) (70 Active Points); 8 Charges (-1/2), OIF (-1/2) |
[8] |
| 4u |
2) Knockout Gas: Energy Blast 6d6, Area Of Effect (One Hex; +1/2), No Normal Defense ([Standard]; +1) (75 Active Points); 8 Charges (-1/2), OIF (-1/2) |
[8] |
| 3u |
3) Fear Gas: Drain PRE 5d6, Area Of Effect (One Hex; +1/2) (75 Active Points); 4 Charges (-1), OIF (-1/2) |
[4] |
| 1u |
4) Hallucination Gas: Mental Illusions 10d6, Area Of Effect (One Hex; +1/2) (75 Active Points); No Conscious Control (-2), 3 Charges (-1 1/4), Based on CON (Defense: PD; -1), OIF (-1/2) |
[3] |
| 3u |
5) Paralysis Gas: Entangle 4d6, 4 DEF, Takes No Damage From Attacks Limited Group (+1/4), Area Of Effect (One Hex; +1/2) (70 Active Points); 8 Charges (-1/2), OIF (-1/2), Cannot Form Barriers (-1/4) |
[8] |
| 33 |
Suicide Bomb: Killing Attack - Ranged 7d6 (standard effect: 21 BODY, 42 STUN), Explosion (+1/2) (157 Active Points); 1 Charge (-2), No Range (-1/2), OIF (-1/2), Restrainable (-1/2), Gestures (-1/4) |
[1] |
| |
|
|
| 3 |
Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 4d6 Strike |
|
| 5 |
Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
|
| 4 |
Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 4d6 Strike |
|
| 5 |
Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike |
|
| |
|
|
| 4 |
Weaponsmith (Chemical Weapons, Incendiary Weapons, Missiles & Rockets) 13- |
|
| 3 |
Bureaucratics 13- |
|
| 3 |
Concealment 13- |
|
| 3 |
Demolitions 13- |
|
| 1 |
Forgery 8- |
|
| 3 |
Mechanics 13- |
|
| 4 |
SS: Chemistry 14- |
|
| 3 |
Stealth 13- |
|
| 1 |
Streetwise 8- |
|
| 4 |
WF: Assault Rifles/LMGs, Flamethrowers, Grenade Launchers, Handguns, Rifles, Unarmed Combat |
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206 : Powers Cost
46 + Skills Cost
154 + Characteristics Cost
406 = Total Cost
|
| Base OCV: |
6 |
Base DCV: |
6 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Basic Strike |
1/2 |
+1 |
+0 |
4d6 Strike |
| Defensive Block |
1/2 |
+1 |
+3 |
Block, Abort |
| Fast Strike |
1/2 |
+2 |
+0 |
4d6 Strike |
| Offensive Strike |
1/2 |
-2 |
+1 |
6d6 Strike |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 18 |
SPD: 5 |
ECV: 6 |
| Phases: 3, 5, 8, 10, 12 |
| 2/17 PD (0/15 rPD) |
3/18 ED (0/15 rED) |
MD: 0 |
| END: 32 |
STUN: 45 |
BODY: 10 |
|