| Val |
Char |
Base |
Cost |
| 60 |
STR |
10 |
10 |
| 26 |
DEX |
10 |
48 |
| 20 |
CON |
10 |
20 |
| 12 |
BODY |
10 |
4 |
| 12 |
INT |
10 |
2 |
| 11 |
EGO |
10 |
2 |
| 20 |
PRE |
10 |
10 |
| 16 |
COM |
10 |
3 |
| 8/30 |
PD |
4 |
4 |
| 7/25 |
ED |
4 |
3 |
| 5 |
SPD |
3.6 |
14 |
| 8 |
REC |
8 |
0 |
| 40 |
END |
40 |
0 |
| 50 |
STUN |
32 |
18 |
| 6" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 12" |
LEAP |
12 |
0 |
| STR Roll: 21- |
Run: |
6" |
| DEX Roll: 14- |
Swim: |
2" |
| CON Roll: 13- |
Leap: |
12" |
| INT Roll: 11- |
| EGO Roll: 11- |
| PER Roll 11- |
XP 0 |
Base Points : 245 |
| Disads Total + 0 |
| Experience Spent + 114 |
| Total Cost = 359 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 20 |
Gravity Control: Elemental Control, 40-point powers |
|
| 13 |
1) +40 STR (40 Active Points); No Figured Characteristics (-1/2) |
4 |
| 40 |
2) Force Field (22 PD/18 ED), Reduced Endurance (0 END; +1/2) (60 Active Points) |
0 |
| 20 |
3) Flight 20" (40 Active Points) |
4 |
| 13 |
4) Gravitic Point Defense: Missile Deflection (Bullets & Shrapnel), Missile Reflection (35 Active Points); Costs Endurance (-1/2) |
3 |
| 60 |
Gravity Powers: Multipower, 60-point reserve |
|
| 6u |
1) Gravitic Blast: Energy Blast 12d6 (60 Active Points) |
6 |
| 6u |
2) Gravitic Manipulation: Telekinesis (40 STR) (60 Active Points) |
6 |
| 3u |
3) Telekinesis (20 STR), Area Of Effect (3" Radius; +1) (60 Active Points); Limited Power Power loses about half of its effectiveness (Only to pull to earth or hold off ground; -1) |
6 |
| 6u |
4) Gravity Cancellation: Flight 8", Ranged (+1/2), Usable as Attack (effects any character or any object of up to 1,600 kg; defense is Desol, Density Increase, Power Defense, or gravity manipulation abilities) (+2) (56 Active Points) |
6 |
| |
|
|
| 3 |
Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 16d6 Strike |
|
| 3 |
Takedown: 1/2 Phase, +1 OCV, +1 DCV, 14d6 Strike; Target Falls |
|
| 4 |
Charge: 1/2 Phase, +0 OCV, -2 DCV, 16d6 +v/5 Strike, FMove |
|
| 3 |
Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 14d6 +v/5 Strike; You Fall, Target Falls; FMove |
|
| 4 |
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
|
| 8 |
+2 HTH Damage Class(es) |
|
| |
|
|
| 9 |
+3 with Martial Maneuvers |
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
187 : Powers Cost
34 + Skills Cost
138 + Characteristics Cost
359 = Total Cost
|
| Base OCV: |
9 |
Base DCV: |
9 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +3 with Martial Maneuvers |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Basic Strike |
1/2 |
+1 |
+0 |
16d6 Strike |
| Takedown |
1/2 |
+1 |
+1 |
14d6 Strike; Target Falls |
| Charge |
1/2 |
+0 |
-2 |
16d6 +v/5 Strike, FMove |
| Flying Tackle |
1/2 |
+0 |
-1 |
14d6 +v/5 Strike; You Fall, Target Falls; FMove |
| Martial Block |
1/2 |
+2 |
+2 |
Block, Abort |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 26 |
SPD: 5 |
ECV: 4 |
| Phases: 3, 5, 8, 10, 12 |
| 8/30 PD (0/22 rPD) |
7/25 ED (0/18 rED) |
MD: 0 |
| END: 40 |
STUN: 50 |
BODY: 12 |
|