Name: Graviton
Player: 

Val Char Base Cost
60 STR 10 10
26 DEX 10 48
20 CON 10 20
12 BODY 10 4
12 INT 10 2
11 EGO 10 2
20 PRE 10 10
16 COM 10 3
8/30 PD 4 4
7/25 ED 4 3
5 SPD 3.6 14
8 REC 8 0
40 END 40 0
50 STUN 32 18
6" RUN 6 0
2" SWIM 2 0
12" LEAP 12 0

STR Roll: 21- Run:  6"
DEX Roll: 14- Swim:  2"
CON Roll: 13- Leap:  12"
INT Roll: 11-
EGO Roll: 11-
PER Roll 11-

Disadvantages Pts
 
XP
0
Base Points : 245
Disads Total + 0
Experience Spent + 114
Total Cost = 359

Pts.  Power/Skill/Perk/Talent END
20   Gravity Control: Elemental Control, 40-point powers 
13   1) +40 STR (40 Active Points); No Figured Characteristics (-1/2)  4
40   2) Force Field (22 PD/18 ED), Reduced Endurance (0 END; +1/2) (60 Active Points)  0
20   3) Flight 20" (40 Active Points)  4
13   4) Gravitic Point Defense: Missile Deflection (Bullets & Shrapnel), Missile Reflection (35 Active Points); Costs Endurance (-1/2)  3
60   Gravity Powers: Multipower, 60-point reserve 
6u   1) Gravitic Blast: Energy Blast 12d6 (60 Active Points)  6
6u   2) Gravitic Manipulation: Telekinesis (40 STR) (60 Active Points)  6
3u   3) Telekinesis (20 STR), Area Of Effect (3" Radius; +1) (60 Active Points); Limited Power Power loses about half of its effectiveness (Only to pull to earth or hold off ground; -1)  6
6u   4) Gravity Cancellation: Flight 8", Ranged (+1/2), Usable as Attack (effects any character or any object of up to 1,600 kg; defense is Desol, Density Increase, Power Defense, or gravity manipulation abilities) (+2) (56 Active Points)  6
     
3   Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 16d6 Strike   
3   Takedown: 1/2 Phase, +1 OCV, +1 DCV, 14d6 Strike; Target Falls   
4   Charge: 1/2 Phase, +0 OCV, -2 DCV, 16d6 +v/5 Strike, FMove   
3   Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 14d6 +v/5 Strike; You Fall, Target Falls; FMove   
4   Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort   
8   +2 HTH Damage Class(es)   
     
9   +3 with Martial Maneuvers   
     
     
     
     
 187 : Powers Cost
 34 + Skills Cost
 138 + Characteristics Cost
 359 = Total Cost
Base OCV:  9 Base DCV:  9
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +3 with Martial Maneuvers

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Basic Strike 1/2 +1 +0 16d6 Strike
Takedown 1/2 +1 +1 14d6 Strike; Target Falls
Charge 1/2 +0 -2 16d6 +v/5 Strike, FMove
Flying Tackle 1/2 +0 -1 14d6 +v/5 Strike; You Fall, Target Falls; FMove
Martial Block 1/2 +2 +2 Block, Abort

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 26 SPD: 5 ECV: 4
Phases: 3, 5, 8, 10, 12
8/30 PD (0/22 rPD) 7/25 ED (0/18 rED) MD: 0
END: 40 STUN: 50 BODY: 12