| Val |
Char |
Base |
Cost |
| 15 |
STR |
10 |
5 |
| 32 |
DEX |
10 |
66 |
| 16 |
CON |
10 |
12 |
| 12 |
BODY |
10 |
4 |
| 15 |
INT |
10 |
5 |
| 11 |
EGO |
10 |
2 |
| 17 |
PRE |
10 |
7 |
| 10 |
COM |
10 |
0 |
| 5/20 |
PD |
3 |
2 |
| 5/20 |
ED |
3 |
2 |
| 8 |
SPD |
4.2 |
38 |
| 6 |
REC |
6 |
0 |
| 32 |
END |
32 |
0 |
| 35 |
STUN |
28 |
7 |
| 24" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 3" |
LEAP |
3 |
0 |
| STR Roll: 12- |
Run: |
24" |
| DEX Roll: 15- |
Swim: |
2" |
| CON Roll: 12- |
Leap: |
3" |
| INT Roll: 12- |
| EGO Roll: 11- |
| PER Roll 12- |
XP 0 |
Base Points : 245 |
| Disads Total + 0 |
| Experience Spent + 114 |
| Total Cost = 359 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 18 |
Temporal Control: Elemental Control, 36-point powers |
|
| 18 |
1) Running +18" (24" total) (36 Active Points) |
4 |
| 19 |
2) TimeShift Field: Force Field (15 PD/15 ED), Hardened (+1/4) (37 Active Points) |
4 |
| 18 |
3) Foresight: Danger Sense (immediate vicinity, out of combat, Function as a Sense) (36 Active Points) 21- |
|
| 60 |
Temporal Control: Multipower, 60-point reserve |
|
| 6u |
1) Drain DEX 3d6+1, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (58 Active Points) |
6 |
| 6u |
2) Drain SPD 3d6+1 (standard effect: 10 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (58 Active Points) |
6 |
| 6u |
3) Aid DEX 3d6+1, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (58 Active Points) |
0 |
| 6u |
4) Aid SPD 3d6+1 (standard effect: 10 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (58 Active Points) |
0 |
| 6u |
5) Temporal Disharmony: Energy Blast 4d6, No Normal Defense (temporal/dimensional manipulation powers or Life Support: Longevity; +1), Continuous (+1) (60 Active Points) |
6 |
| 3u |
6) Rapid-Fire Punch: Hand-To-Hand Attack +12d6 (60 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4) |
6 |
| 3u |
7) Death by a Thousand Cuts: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR) (standard effect: 9 BODY, 18 STUN), Armor Piercing (+1/2) (60 Active Points); OIF (-1/2), No Knockback (-1/4) |
6 |
| |
|
|
| |
|
|
| 25 |
+5 with DCV |
|
| 3 |
Lockpicking 15- |
|
| 3 |
Stealth 15- |
|
| 3 |
Streetwise 12- |
|
| 3 |
Breakfall 15- |
|
| |
|
|
| |
|
|
| 3 |
Lightning Reflexes: +2 DEX to act first with All Actions |
|
| |
|
|
| |
|
|
169 : Powers Cost
40 + Skills Cost
150 + Characteristics Cost
359 = Total Cost
|
| Base OCV: |
11 |
Base DCV: |
11 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +5 with DCV |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 32 |
SPD: 8 |
ECV: 4 |
| Phases: 2, 3, 5, 6, 8, 9, 11, 12 |
| 5/20 PD (0/15 rPD) |
5/20 ED (0/15 rED) |
MD: 0 |
| END: 32 |
STUN: 35 |
BODY: 12 |
|