Name: Downtime
Player: 

Val Char Base Cost
15 STR 10 5
32 DEX 10 66
16 CON 10 12
12 BODY 10 4
15 INT 10 5
11 EGO 10 2
17 PRE 10 7
10 COM 10 0
5/20 PD 3 2
5/20 ED 3 2
8 SPD 4.2 38
6 REC 6 0
32 END 32 0
35 STUN 28 7
24" RUN 6 0
2" SWIM 2 0
3" LEAP 3 0

STR Roll: 12- Run:  24"
DEX Roll: 15- Swim:  2"
CON Roll: 12- Leap:  3"
INT Roll: 12-
EGO Roll: 11-
PER Roll 12-

Disadvantages Pts
 
XP
0
Base Points : 245
Disads Total + 0
Experience Spent + 114
Total Cost = 359

Pts.  Power/Skill/Perk/Talent END
18   Temporal Control: Elemental Control, 36-point powers 
18   1) Running +18" (24" total) (36 Active Points)  4
19   2) TimeShift Field: Force Field (15 PD/15 ED), Hardened (+1/4) (37 Active Points)  4
18   3) Foresight: Danger Sense (immediate vicinity, out of combat, Function as a Sense) (36 Active Points) 21- 
60   Temporal Control: Multipower, 60-point reserve 
6u   1) Drain DEX 3d6+1, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (58 Active Points)  6
6u   2) Drain SPD 3d6+1 (standard effect: 10 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (58 Active Points)  6
6u   3) Aid DEX 3d6+1, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (58 Active Points)  0
6u   4) Aid SPD 3d6+1 (standard effect: 10 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (58 Active Points)  0
6u   5) Temporal Disharmony: Energy Blast 4d6, No Normal Defense (temporal/dimensional manipulation powers or Life Support: Longevity; +1), Continuous (+1) (60 Active Points)  6
3u   6) Rapid-Fire Punch: Hand-To-Hand Attack +12d6 (60 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4)  6
3u   7) Death by a Thousand Cuts: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR) (standard effect: 9 BODY, 18 STUN), Armor Piercing (+1/2) (60 Active Points); OIF (-1/2), No Knockback (-1/4)  6
     
     
25   +5 with DCV   
3   Lockpicking 15-   
3   Stealth 15-   
3   Streetwise 12-   
3   Breakfall 15-   
     
     
3   Lightning Reflexes: +2 DEX to act first with All Actions   
     
     
 169 : Powers Cost
 40 + Skills Cost
 150 + Characteristics Cost
 359 = Total Cost
Base OCV:  11 Base DCV:  11
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +5 with DCV

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 32 SPD: 8 ECV: 4
Phases: 2, 3, 5, 6, 8, 9, 11, 12
5/20 PD (0/15 rPD) 5/20 ED (0/15 rED) MD: 0
END: 32 STUN: 35 BODY: 12