| Pts. |
Power/Skill/Perk/Talent |
END |
| 8 |
Sight Group Flash Defense (10 points) (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (Only flashes based on light; -1/4) |
0 |
| 5 |
Enhanced Light: Nightvision |
0 |
| 16 |
Light Powers: Elemental Control, 40-point powers, (20 Active Points); all slots Not in Complete Darkness Power loses about a fourth of its effectiveness (-1/4) |
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| 38 |
1) Photonic Shield: Force Field (15 PD/20 ED/10 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2) (67 Active Points); Not in Complete Darkness Power loses about a fourth of its effectiveness (-1/4) |
0 |
| 16 |
2) Slow Lightspeed Travel: Flight 20" (40 Active Points); Not in Complete Darkness Power loses about a fourth of its effectiveness (-1/4) |
4 |
| 52 |
Light Powers: Multipower, 65-point reserve, (65 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness (Not in complete darkness; -1/4) |
|
| 2u |
1) Light Bending: Invisibility to Sight Group , No Fringe (30 Active Points); Limited Power Power loses about a fourth of its effectiveness (Not in complete darkness; -1/4) |
3 |
| 3u |
2) Holograms: Sight Group Images Increased Size (8" radius; +3/4), +/-3 to PER Rolls (33 Active Points); Limited Power Power loses about a fourth of its effectiveness (Not in complete darkness; -1/4) |
3 |
| 3u |
3) Flare Field: Sight Group Flare Cone 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Not in complete darkness; -1/4) |
6 |
| 5u |
4) Optic Overload: Energy Blast 5d6, Attack Versus Limited Defense (Flash Defense; +1 1/2) (62 Active Points); Limited Power Power loses about a fourth of its effectiveness (Not in complete darkness; -1/4) |
6 |
| 4u |
5) Cutting Laser: Killing Attack - Ranged 3d6-1, Armor Piercing (+1/2) (60 Active Points); Beam (-1/4), Limited Power Power loses about a fourth of its effectiveness (Not in complete darkness; -1/4) |
6 |
| 3u |
6) Light Field: Darkness to Sight Group 5" radius, Personal Immunity (+1/4) (62 Active Points); No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Not in complete darkness; -1/4) |
6 |
| 4u |
7) Retinal Burn: Major Transform 4d6+1 (Sighted Person into Blind Person, Surgery) (65 Active Points); Only creatures with organic eyes Power loses about a third of its effectiveness (-1/2) |
6 |
| 5u |
8) Blinding Laser I: Killing Attack - Ranged 4d6+1 (standard effect: 13 BODY, 26 STUN) (65 Active Points); Limited Power Power loses about a fourth of its effectiveness (Not in complete darkness; -1/4) |
6 |
| 8 |
Blinding Laser II: Sight Group Blindng Laser II 3d6 (15 Active Points); Linked (Photonic Shield; Lesser Power can only be used when character uses greater Power at full value; -3/4) |
1 |
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| 9 |
+3 with any three maneuvers or a tight group of attacks |
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| 3 |
Disguise 12- |
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| 3 |
Lockpicking 14- |
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| 3 |
Mimicry 12- |
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| 3 |
Security Systems 12- |
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| 3 |
Seduction 13- |
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| 3 |
Stealth 14- |
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| 3 |
Streetwise 13- |
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| 5 |
Language (idiomatic; literate) |
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| 10 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 12- |
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