| Name: Chivalry |
| Player: Mike |
| Val |
Char |
Base |
Cost |
| 40 |
STR |
10 |
0 |
| 26 |
DEX |
10 |
6 |
| 18 |
CON |
10 |
4 |
| 14 |
BODY |
10 |
8 |
| 18 |
INT |
10 |
8 |
| 17 |
EGO |
10 |
14 |
| 25 |
PRE |
10 |
15 |
| 10 |
COM |
10 |
0 |
| 8/22 |
PD |
2 |
6 |
| 8/22 |
ED |
3 |
5 |
| 6 |
SPD |
3.6 |
4 |
| 7 |
REC |
5 |
4 |
| 40 |
END |
36 |
2 |
| 50 |
STUN |
28 |
-3 |
| 6" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 8" |
LEAP |
8 |
0 |
| STR Roll: 17- |
Run: |
6" |
| DEX Roll: 14- |
Swim: |
2" |
| CON Roll: 13- |
Leap: |
8" |
| INT Roll: 13- |
| EGO Roll: 12- |
| PER Roll 13- |
| Disadvantages |
Pts |
| Psychological Limitation: Honorable (Common, Total) |
20 |
| Psychological Limitation: Protective of Innocents (Very Common, Strong) |
20 |
| Hunted: Vice 8- (Mo Pow, NCI, Capture) |
20 |
| Social Limitation: Secret Identity (Frequently, Major) |
15 |
| Dependent NPC: Daughter 8- (Normal; Unaware of character's adventuring career/Secret ID) |
15 |
| Physical Limitation: Loses Powers if Fails to Follow Code of Honor (Infrequently, Greatly Impairing) |
10 |
| Rivalry: Professional (Young Turk Literary Theorist; Acting Dept. Head), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry |
10 |
| Distinctive Features: Mark of Honor (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
5 |
| |
XP 0 |
Base Points : 185 |
| Disads Total + 115 |
| Experience Spent + 0 |
| Total Cost = 300 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 10 |
+6 CON (12 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) |
|
| 34 |
+14 DEX (42 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) |
|
| 16 |
+2 SPD (20 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) |
|
| 20 |
+25 STUN (25 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) |
|
| 16 |
Armor of Virtue: Elemental Control, 40-point powers, (20 Active Points); all slots IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) |
|
| 11 |
1) Gauntlets of Virtue: +30 STR, Reduced Endurance (1/2 END; +1/4) (37 Active Points); No Figured Characteristics (-1/2), IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) |
1 |
| 18 |
2) Cuirass of Virtue: Armor (14 PD/14 ED) (42 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) |
0 |
| 16 |
3) Boots of Virtue: Flight 20" (40 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) |
4 |
| 48 |
Sword of Virtue: Multipower, 60-point reserve, (60 Active Points); all slots IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4) |
|
| 3u |
1) Major Transform 4d6 (inflicts total psych lim: must obey sword oath & susceptibility to "actions that break or avoid sword oath") (60 Active Points); No Range (-1/2), Limited Target ([Slightly Limited]; Sentient Beings; -1/4), IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4) |
6 |
| 5u |
2) Sense Oathbreaker: Detect those who have broken a sword oath A Class Of Things 17- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Tracking, MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (60 Active Points); IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4) |
0 |
| 2u |
3) Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2), IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4) |
3 |
| 2u |
4) Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points); IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4) |
3 |
| |
|
|
| |
|
|
| 6 |
+2 with any three maneuvers or a tight group of attacks |
|
| 4 |
KS: British Literature 14- |
|
| 3 |
Research 13- |
|
| 3 |
Conversation 14- |
|
| 3 |
Persuasion 14- |
|
| 1 |
Oratory 8- |
|
| 1 |
CK: Boston 8- |
|
| 1 |
WF: Blades |
|
| |
Everyman |
|
| 0 |
1) Acting 8- |
|
| 0 |
2) Climbing 8- |
|
| 0 |
3) Computer Programming 8- |
|
| 0 |
4) Concealment 8- |
|
| 0 |
5) Deduction 8- |
|
| 0 |
6) Language: English (completely fluent; literate) (4 Active Points) |
|
| 0 |
7) Paramedics 8- |
|
| 0 |
8) Shadowing 8- |
|
| 0 |
9) Stealth 8- |
|
| 0 |
10) TF: Custom Adder, Small Motorized Ground Vehicles |
|
| 0 |
11) PS: Professor (Custom Adder) 11- |
|
| 0 |
12) AK: UK 8- |
|
| |
|
|
| 1 |
Reputation: Honorable Hero (A medium-sized group) 11-, +1/+1d6 |
|
| 3 |
Fringe Benefit: Membership |
|
| |
|
|
| |
|
|
| |
|
|
201 : Powers Cost
26 + Skills Cost
73 + Characteristics Cost
300 = Total Cost
|
| Base OCV: |
9 |
Base DCV: |
9 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +2 with any three maneuvers or a tight group of attacks |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 26 |
SPD: 6 |
ECV: 6 |
| Phases: 2, 4, 6, 8, 10, 12 |
| 8/22 PD (0/14 rPD) |
8/22 ED (0/14 rED) |
MD: 0 |
| END: 40 |
STUN: 50 |
BODY: 14 |
|