Name: Chivalry
Player: Mike

Val Char Base Cost
40 STR 10 0
26 DEX 10 6
18 CON 10 4
14 BODY 10 8
18 INT 10 8
17 EGO 10 14
25 PRE 10 15
10 COM 10 0
8/22 PD 2 6
8/22 ED 3 5
6 SPD 3.6 4
7 REC 5 4
40 END 36 2
50 STUN 28 -3
6" RUN 6 0
2" SWIM 2 0
8" LEAP 8 0

STR Roll: 17- Run:  6"
DEX Roll: 14- Swim:  2"
CON Roll: 13- Leap:  8"
INT Roll: 13-
EGO Roll: 12-
PER Roll 13-

Disadvantages Pts
Psychological Limitation: Honorable (Common, Total)  20
Psychological Limitation: Protective of Innocents (Very Common, Strong)  20
Hunted: Vice 8- (Mo Pow, NCI, Capture)  20
Social Limitation: Secret Identity (Frequently, Major)  15
Dependent NPC: Daughter 8- (Normal; Unaware of character's adventuring career/Secret ID)  15
Physical Limitation: Loses Powers if Fails to Follow Code of Honor (Infrequently, Greatly Impairing)  10
Rivalry: Professional (Young Turk Literary Theorist; Acting Dept. Head), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry  10
Distinctive Features: Mark of Honor (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)  5
 
XP
0
Base Points : 185
Disads Total + 115
Experience Spent + 0
Total Cost = 300

Pts.  Power/Skill/Perk/Talent END
10   +6 CON (12 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) 
34   +14 DEX (42 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) 
16   +2 SPD (20 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) 
20   +25 STUN (25 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) 
16   Armor of Virtue: Elemental Control, 40-point powers, (20 Active Points); all slots IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4) 
11   1) Gauntlets of Virtue: +30 STR, Reduced Endurance (1/2 END; +1/4) (37 Active Points); No Figured Characteristics (-1/2), IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4)  1
18   2) Cuirass of Virtue: Armor (14 PD/14 ED) (42 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4)  0
16   3) Boots of Virtue: Flight 20" (40 Active Points); IIF Expendable (Easy to obtain new Focus; Armor of Virtue; -1/4)  4
48   Sword of Virtue: Multipower, 60-point reserve, (60 Active Points); all slots IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4) 
3u   1) Major Transform 4d6 (inflicts total psych lim: must obey sword oath & susceptibility to "actions that break or avoid sword oath") (60 Active Points); No Range (-1/2), Limited Target ([Slightly Limited]; Sentient Beings; -1/4), IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4)  6
5u   2) Sense Oathbreaker: Detect those who have broken a sword oath A Class Of Things 17- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Tracking, MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (60 Active Points); IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4)  0
2u   3) Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2), IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4)  3
2u   4) Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points); IIF Expendable (Easy to obtain new Focus; Sword of Virtue; -1/4)  3
     
     
6   +2 with any three maneuvers or a tight group of attacks   
4   KS: British Literature 14-   
3   Research 13-   
3   Conversation 14-   
3   Persuasion 14-   
1   Oratory 8-   
1   CK: Boston 8-   
1   WF: Blades   
   Everyman   
0   1) Acting 8-   
0   2) Climbing 8-   
0   3) Computer Programming 8-   
0   4) Concealment 8-   
0   5) Deduction 8-   
0   6) Language: English (completely fluent; literate) (4 Active Points)   
0   7) Paramedics 8-   
0   8) Shadowing 8-   
0   9) Stealth 8-   
0   10) TF: Custom Adder, Small Motorized Ground Vehicles   
0   11) PS: Professor (Custom Adder) 11-   
0   12) AK: UK 8-   
     
1   Reputation: Honorable Hero (A medium-sized group) 11-, +1/+1d6   
3   Fringe Benefit: Membership   
     
     
     
 201 : Powers Cost
 26 + Skills Cost
 73 + Characteristics Cost
 300 = Total Cost
Base OCV:  9 Base DCV:  9
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +2 with any three maneuvers or a tight group of attacks

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 26 SPD: 6 ECV: 6
Phases: 2, 4, 6, 8, 10, 12
8/22 PD (0/14 rPD) 8/22 ED (0/14 rED) MD: 0
END: 40 STUN: 50 BODY: 14