City of Secrets

 

City on a Hill

Page history last edited by Tom 1 yr ago

City on a Hill

 

 

This campaign will be set in Alternate Earth's version of Boston in February 2007 (see From the Ashes)


 

Characters

Backspin

Chivalry

Crimson Fist

Lensman

Phase

 

 

 

Rules & Tools

 

Character Building Guidelines

Starting Points

  • Base Points: 185 pts.
  • Max Points from Disads: 115 pts. (1:1 Disad to Points)
  • 150 pts. (3:1 Disad to Points past 115)
  • Max Points from one type of Disad: 40 pts.

Averages

  • Avg. Superheroic Attack: 11 DC to 13 DC (55 – 65 *Active Points)
  • Avg. Superheroic PD/ED: 20 (10 Damage Resistant)
  • Avg. Superheroic Spd: 5.5
  • Avg. Superheroic DEX: 23

Maxs

  • Max Starting Power: 70 Active Points
  • Max Starting Attack: 14 DC (70 Active Points)
  • Max Starting PD/ED: 30
  • Max Starting Spd: 9
  • Max Starting Dex: 30

Other Guidelines

  • Most characters should be built on a total of 300 pts (185 Base Points + 115 Points from Disadvantages).

 

  • An attack that has a significantly limited use (e.g., can only be used once per day, requires a difficult activation roll, exhausts the character using it, etc.) may exceed the max starting attack by 10 pts, for a maximum of 80 active points.

Signature Powers

  • Signature Power: Each character may have one signature power or attack that exceeds the active point maximum by 15 pts., for a maximum of 85 active points (17 DC). No two characters may choose the same signature power, even if the special effects are different. (One Hand Killing Attack may be a set of adamantite claws and another may be a vampire bite, but only one of these characters will be allowed to invest 85 active points in Hand Killing Attack). Players may need to consult with one another or with the GM if more than one player wants the same signature power.

 

  • EX: One of our players develops a speedster character who can run at incredible speeds. She decides to make running her signature power and invests 85 active points in that power. Any other character in the group may purchase up to 70 active points of running, but no more.

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